Version History

This is the version history, taken from Blorf's post on the Steam forums.

v 0.3.0 (Ship Building Upgrade) v 0.2.4 v 0.2.3 v 0.2.2 v 0.2.1
 * Most of the work went into the ship building update, see: https://steamcommunity.com/app/252470/discussions/0/358415206101063352/
 * Level 0 of each arena even describes the arena ship in greater detail.
 * Sped up part disconnect time.
 * New perk picker menu that shows current perk progression.
 * When assigning a base to a governor, you can now see their traits in a tooltip.
 * The starbase comms menu will show all connected features in a sub window.
 * Option for always on HUD numbers in options menu.
 * Option to suppress page turning in dialog screens.
 * Wingman tutorial hooked up.
 * Six star parts get a proper bonus icon in the inventory level.
 * Battle loot tutorial added (not hooked to flow yet, but in tutorial viewer)
 * Descriptions for armor and scavenging perks.
 * Main font reduced to 23pt from 24pt.
 * Spelling fixes and misc tutorial text adjustments.
 * Fixed raids not rewarding any XP
 * Fixed zombie bases having a view trade inventory button
 * Fixed wrong prices in catalog. Now things will report the proper starbase price
 * Experimental fix changed the short looping sounds to non compressed 5 second loops to hopefully bypass the rare audio freeze. Fingers crossed.
 * Fixed starbase shield piercing, so players can break the arms off again. oops.
 * Fixed controller mode in catalog not allowing deliver option
 * Reworked catalog layout a bit to make search button part of search pane
 * Fixed broken search criteria for some weapons
 * Searches now reset to ALL instead of None.

v 0.2.0 v 0.1.20 v 0.1.19
 * Fixed demands coming from factions without provinces causing empty trade menu
 * Cap info page now shows perk levels properly for the infinite perks
 * AI no more bounties on members of your own faction, even if you hate em
 * Fix for skirmishes not transferring their owner when their owner is zombified
 * Raid reward callout on starmap
 * Bandit Hive reward callout on starmap
 * Fixed tractored parts hitting player ship sometimes breaking
 * Added a province under attack warning callout
 * Fixed damage sometimes piercing shields
 * Fixed spamming continue on death spawning multiple wreckage nodes.
 * Fixed Projectile Pool bug that has been hiding for 3 years. Fixes projectiles being reset mid flight. No more warping pulsars,
 * Pile of spelling fixes
 * Bandits won't interrupt a hive attack unless they can win
 * Can now quit the Arena while a ship is in the process of exploding.
 * Added tip to levelup and return later when player fails the Arena
 * Fix for when pay reparations the relations setting goes to 0 if already positive.
 * Standardized starbase threat levels for base expansions.
 * If part breaks off a ship, missile should de-lock that part and go after new current ship lock instead
 * Fix for odd “Is Helping you” case when AI is actually attacking you.
 * In campaign mode, Zombie faction respects the player faction's ability to get a start (3 provinces) Zombies get same benefit so it is fair. In sandbox, no story safety net.
 * Zombies will never cheat to win sim battles vs player faction when getting first few zombie converts.
 * No “chronological inevitability warnings,” when the zombies are turned off in sandbox
 * Bounties on bandit hives will now reward properly and clear.
 * Bandit hives take twice as long to regenerate themselves after destruction
 * Can sort and view captains by threat level in faction viewer menu
 * 3rd person and sniper camera invert option in Options/Gameplay
 * AI captains and zombies will not intercept wingman. It is annoying. Wingman is considered part of player fleet.
 * Friendly (Green) captains will not steal from friend's resource nodes or wrecks.
 * Bounties much more damaging to relations, especially on starbases
 * Bounties on allies extra extra bad.
 * Faction leader gets angry is any bounty is placed on any base in their faction.
 * Faction leader much less likely to take over the player base if they lose their capital and player is a member of their faction.
 * Added captain info button to the hud, players sometimes missed clicking on their own ship to get access to this menu.
 * Save/Load game menu now shows the date and time for the save games.
 * Lots of exception handling for rare failure to save game cases.
 * Guarding against loading empty save files caused by above.
 * fixed broken load menu when using enter key to proceed.

v 0.1.18
 * EXPERIMENTAL double core mode disabled. It didn't get enough testing and breaks a lot of the starmap tuning. It will also generate invalid bugs and we cannot have that while trying to get the game ship shape. We will come up with a better solution for sandbox that instead extends the perk tree, likely to 21 cores.

v 0.1.17
 * Flying in reverse is back! Hold X to Stop, Release, and Hold X again to reverse
 * Added a non-throttle flight mode for ship relative controls (now default) can be changed in options/gameplay. So you have to hold W to move forward instead of just to throttle up.
 * EXPERIMENTAL: Double core mode added to Sandbox setup (requires a beast of a computer)
 * EXPERIMENTAL: Selecting starting level 0..20 for sandbox mode.
 * Current captain action is now visible on mouse over. In Transit, Fighting etc...
 * A live updating threat level is show if you mouse over mothership core in builder level
 * Fix for the threat level 1 bandit bug.
 * Raid and Bandit base now warn about being solo encounters
 * Remove all parts button is now scary yellow!
 * When a captain join's a new faction, their bounties on that faction's members are cleared
 * Clarity work on the build starbase menu
 * Follow renamed to Move To to help people identify that they are not in contact with a captain
 * In builder level, junk parts are shown as junk on the scan viewer

v 0.1.16
 * Replaced all cases of Random.insideUnitShpere from code. Just in case the freeze bug had friends.
 * Fixed perma blocked resource nodes
 * Fixed case that allowed faction to go to war with itself
 * Fixed constant beams draining capacitor while game is paused
 * Wingmen should no longer appear stuck
 * More exciting spelling fixes.

v 0.1.15
 * Fixed ultra rare freeze caused by Random.insideUnitSphere of all things. Gets its own hot fix because we have been searching for this bug for 3 years!

v 0.1.14
 * Profile names no longer pulled from Steam.
 * Profile and save games now allow spaces in the titles
 * Fix for progression blocker when escaping out of the profile screen

v 0.1.13
 * Spelling fixes (exciting I know!)
 * Fixed other captains re-configuring their ships as you trade with them
 * Can now boot the weakest enemy out of a starbase attack if it is your faction base and is a 3 on 1
 * When a player faction base is attacked, the bounty is removed and there is a grace period before followup attacks can happen. No more war of attrition.
 * Factions won't get overgrown in story mode and will leave a little bit of space for player to start up when it is time. All gloves are off in sandbox.

v 0.1.12
 * Fixed attacking raids from your own faction
 * Fixed clear player stash when starting a new game
 * Fixed War/Peace alliance exploit. you guys!
 * AI factions will give a starbase a 120s grace period when built before bounties fly
 * Slowed down dead zombie pods so it takes longer for them to respawn
 * Fixed lore page "timeline" lore so it doesn't exit to starmap
 * Upped Rez and Goons in harvestable nodes so there is more in the world in general.
 * Whoops forgot the most important one...
 * If a captain is in your faction and a battle is full, you can replace them.

v 0.1.11
 * Fixed rare crash in a player battle with an orphaned transport
 * Fixed junk part pool bug causing them to be sometimes shared between ships.
 * Fixed throttle not being set to 0 in cinematic camera in non relative control mode
 * Lowered reparations cost to remove bounty
 * Increased mission rewards for the Signal substantially
 * Lowered shields a bit on level 2 bandit hives (the Signal)
 * AI Captain bribes are much more reasonable now.

v 0.1.10
 * Fix for phantom scrolling for people with extra peripherals
 * Fixed progression blocker when kill enemy faction member in zombie space
 * Fixed progression blocker when talking to captains in pods (many cases)
 * Autosave after each arena win
 * Raised rewards for completing strike craft tutorial, get into meat of game faster
 * Infection spreads more slowly from part to part.
 * Cost to disinfect ship with goons halved
 * Infector bombs are slightly less shield damaging

v 0.1.9
 * No fighting escape pods anymore. Fixed progression blocker
 * Clicking on pods is ok in Faction explorer menu now.
 * "Remove All" button in tactics panel in the inventory level. Is Awesome!
 * Screen shake on/off in the graphics menu.
 * Fixed bandit hive button always saying "rebuilding" from 0.1.8... get with it Blorf!

v 0.1.8
 * Can join player owned base in a starmap battle
 * Preventing Join/Kick a captain from faction if involved in a fight (lead to big trouble)
 * No bounties on level 0 Bandit Hives
 * Level 0 Bandit Hive will have Rebuilding instead of Fight text to be less confusing
 * If someone is on call waiting and then attacks one of your assets, they cant join your faction while doing so. (leads to even more touble)

v 0.1.7
 * Fixed rare crash in the Bandit Hive missions
 * defaulted to non relative control scheme for new players
 * brakes now brake and do not reverse. working on solution for reverse still.

v 0.1.6
 * Controller config is now mappable in combat
 * Mouse 0 is now mappable
 * Fixed rare case where you could get locked into battles
 * Added tip in main menu to try alternate control scheme if current one not working for you.

v 0.1.5
 * fixed saving bug cause by unusual profile names with % / \ [ ] etc.
 * Scan lines were turned way down
 * Hammer Icon explained as armor.